The basic finance never taught

Moneyin Play

Coiny as a carved chess piece, guarding a rolled 2000 rupee note
Discover the programme

Why SMILE exists

Money becomes real when a child has to choose.

Advice is easy to forget. SMILE gives students a safe place to make a money decision, see what follows, and try again with better judgment.

  1. 01

    Play a money decision

    The game begins with a choice, not a definition.

  2. 02

    Carry the result forward

    Game performance can shape a child's income inside the Lab.

  3. 03

    Build one financial life

    Profession, income, budget, goals, risk, and borrowing connect over time.

The Work Town money game held in two hands
18 gamesplus one continuing Life Money Lab

Learn through play

18 games.
Two open for preview.

Start with the two experiences below. The remaining 16 games continue across Level 1 and Level 2 and are marked Upcoming.

Work Town board game
Preview 01Playable online

Work Town

Students meet paid work, unpaid work, chance, and consequence on one board.

Play Work Town
The ₹500 Decision activity
Preview 02Activity preview

The ₹500 Decision

Spend, save, or invest. The limit is fixed, so every choice has a trade-off.

Preview the worksheet
16

More games and activities

Level 1 and Level 2

Upcoming

Liked what Work Town does in one session? A live demo covers the full programme.

Book a free school demo

The Life Money Lab

The game ends. Their money life keeps going.

This is not a set of disconnected activities. Each child builds one financial life, and each decision changes what becomes possible next.

Foo Foo protecting a piggy bank from the rain
Prepare before the unexpected arrives.
A student climbing a staircase of books toward Foo Foo
Each completed stage opens the next.
01

Choose a profession

Each child begins with a profession and an income shaped by their game performance.

02

Build the safety layer

Budgeting and an emergency fund come before the next stage opens.

03

Protect and grow

Investing and insurance enter after the foundations are in place.

04

Borrow with limits

Borrowing has to stay in proportion to income, goals, and existing commitments.

See it running, not just described. The teacher releases a month, the student lives it.

Try the Life Money Lab demo

What students leave with

From basic choices to grown-up decisions.

Every concept leads to a decision a student can explain, compare, or make with more confidence.

Level 17 concepts · 10 games

Build the foundation.

A student learns to:

  • Tell a need from a want before spending
  • Follow income, expenses, and cash flow
  • Build a budget and adjust when plans change
  • Explain what banks, inflation, and goals do to money
Level 28 concepts · 8 games

Use judgment.

A student learns to:

  • Compare buying options instead of choosing on impulse
  • Read borrowing and credit decisions with care
  • Recognise scams and unsafe online money behaviour
  • Compare insurance, investing, interest, and risk

Bring SMILE to school

A programme students can enter, teachers can run, and parents can understand.

A school is not buying a pile of finance activities. It is bringing in one clear journey from first choice to financial judgment.

Request a free school demo
For students

They make the choice themselves.

Games create the decision. The Lab makes its consequences part of a longer story.

For teachers

The class follows one visible path.

Students make individual choices while the class moves through the Lab stages together.

For families

The learning has something to show.

The Life File keeps each child's decisions connected across the programme.

Aishwarya, founder of the Smart Money Institute of Learning

Founder, Smart Money Institute of Learning

Aishwarya

“Our games create curiosity. The Life Money Lab gives that curiosity a place to grow.”

SMILE is built around a simple belief: children need a first experience of financial life while mistakes are still safe to discuss, understand, and correct.

Experience & education

Entrepreneur
Proprietor, Ayyappa Metals
Aluminium scrap trading
Market practitioner
Stock-market trader and investor
Since 2025
Chess parent
Nurturing a national-level chess prodigy
Since 2017
Education
B.E. (ICE)
Advanced study
PGP, Capital Markets & Trading
Masters' Union, Gurugram · 2026
Certification
Bloomberg Terminal certified
Finance course

Questions from schools and families

Before you bring SMILE in.

Ask us something else
01Which students is SMILE built for?

SMILE is designed for ages 11 and above, across Grades 6 to 12. Students enter at the level that matches their stage of learning.

02What do students actually do?

They play decision based money games, discuss the consequences, and carry what they learn into one continuing financial life inside the Life Money Lab.

03How does the Life Money Lab work in class?

Each child chooses a profession and manages their own decisions, while the class progresses through the Lab stages together.

04Can our school see the programme before deciding?

Yes. Work Town can be played online, the ₹500 Decision can be previewed here, and schools can request a free programme demo.

05What happens to each child’s work?

Their decisions continue in a Life File that stays safely in the class box at school and builds across the programme.