
The ₹500 Decision
Spend, save, or invest. The limit is fixed, so every choice has a trade-off.
Preview the worksheetThe basic finance never taught

Why SMILE exists
Advice is easy to forget. SMILE gives students a safe place to make a money decision, see what follows, and try again with better judgment.
The game begins with a choice, not a definition.
Game performance can shape a child's income inside the Lab.
Profession, income, budget, goals, risk, and borrowing connect over time.

Learn through play
Start with the two experiences below. The remaining 16 games continue across Level 1 and Level 2 and are marked Upcoming.

Students meet paid work, unpaid work, chance, and consequence on one board.
Play Work Town
Spend, save, or invest. The limit is fixed, so every choice has a trade-off.
Preview the worksheetLevel 1 and Level 2
Liked what Work Town does in one session? A live demo covers the full programme.
Book a free school demoThe Life Money Lab
This is not a set of disconnected activities. Each child builds one financial life, and each decision changes what becomes possible next.


Each child begins with a profession and an income shaped by their game performance.
Budgeting and an emergency fund come before the next stage opens.
Investing and insurance enter after the foundations are in place.
Borrowing has to stay in proportion to income, goals, and existing commitments.
See it running, not just described. The teacher releases a month, the student lives it.
Try the Life Money Lab demoWhat students leave with
Every concept leads to a decision a student can explain, compare, or make with more confidence.
A student learns to:
A student learns to:
Bring SMILE to school
A school is not buying a pile of finance activities. It is bringing in one clear journey from first choice to financial judgment.
Request a free school demoGames create the decision. The Lab makes its consequences part of a longer story.
Students make individual choices while the class moves through the Lab stages together.
The Life File keeps each child's decisions connected across the programme.

Founder, Smart Money Institute of Learning
“Our games create curiosity. The Life Money Lab gives that curiosity a place to grow.”
SMILE is built around a simple belief: children need a first experience of financial life while mistakes are still safe to discuss, understand, and correct.
Questions from schools and families
SMILE is designed for ages 11 and above, across Grades 6 to 12. Students enter at the level that matches their stage of learning.
They play decision based money games, discuss the consequences, and carry what they learn into one continuing financial life inside the Life Money Lab.
Each child chooses a profession and manages their own decisions, while the class progresses through the Lab stages together.
Yes. Work Town can be played online, the ₹500 Decision can be previewed here, and schools can request a free programme demo.
Their decisions continue in a Life File that stays safely in the class box at school and builds across the programme.